Zion Market Research released a virtual reality (VR) industry research report. The report goes into statistical and overall analysis to provide a holistic projection of the VR hardware and software industry through 2022. Market Research News reports on Zion’s findings, including a list of key market suppliers based on important details like product specifications, market share, and sales. Major VR market suppliers across this landscape to watch include:
Oculus VR a Facebook company, enables the world to experience anything, anywhere, with anyone through the power of virtual reality. The Oculus platform powers Rift and Samsung’s Gear VR. Oculus specifies their major offering areas as Virtual Reality Hardware including Quest, Rift S, Go, and Apps & Games.
Sony Corporation offers integrated solutions for all levels of government. Sony Government offers its technology solutions for Visual Presentations, Video Production, Government Buildings, and Data Storage & Archiving.
HTC Corporation is engaged in the design, development, and manufacture of smartphones and tablets. HTC specifies its product offerings as Vive, Smartphones, 5G, and Accessories.
Samsung Electronics Co. is a multinational electronics company engaged in consumer electronics, information technology and mobile communications, and device solutions businesses worldwide.
EON Reality Inc. is a virtual reality software company headquartered in Irvine, CA. EON Reality, Inc.’s offerings include Software Development, Virtual Training, Performance Assistance, Reality Education, and Learning Library.
Google Inc. is a multinational corporation that is specialized in internet-related services and products. The company offers Android, an open-source mobile software platform and hardware products. Further, it provides Google Apps that are built for people to work anywhere, anytime, on any device without loss of security or control and a software solution for imagery and data visualization.
Microsoft Corporation is an American multinational corporation that develops, manufactures, licenses, support, and sells a range of software products and services. Microsoft Corporation specifies its major offering areas as Software, PCs & Devices, Entertainment, Business, Developer & IT.
Vuzix Corporation is a supplier of video eyewear products in the consumer, commercial and entertainment markets. Vuzix is a leading name in Virtual Reality (VR), immersing users in computer-generated worlds. The company’s products- personal display devices that offer users a portable high-quality viewing experience- provide solutions for mobility, wearable displays and virtual and augmented reality.
CyberGlove Systems Inc. is the worldwide leader in data glove technology and offers the most sophisticated hand-centric 3D motion capture solutions in the marketplace. CyberGlove Systems’ specifies its major product offerings as different data glove solutions and its VirtualHand Software Development Kit (SDK). Its products allow users to capture detailed finger, hand, and arm movement in virtual reality, allowing users to interact with digital objects in the virtual environment. CyberGlove Systems also offers training simulations.
Sensics Inc. is a head-mounted panoramic virtual reality display company. The company offers augmented reality solution that combines high-quality video feeds with computer-generated imagery; motion trackers that track users movements and change the images; and eye trackers that measures the point of gaze, which allows a computer to sense where the user is looking.
Leap Motion Inc. is a software and hardware company that develops 3D motion-control technology for virtual reality and additional platforms. The company’s mission is to remove the barriers between people and technology. Leap Motion’s unprecedented hand tracking lets users reach into virtual and augmented reality to interact with new worlds. The company is currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR or AR headsets.
Marxent Labs LLC is the leader in augmented reality and virtual reality for furniture and home decor retailers and manufacturers. Configure, design and visualize home furnishings and home decor with Marxent’s 3D Room Planner, Virtual Reality Showroom, Augmented Reality SDK, 360 Spins or 3D Product Configurator. Marxent specifies their major offering areas as Marxent 3D Cloud Platform, 3D Room Planner, Virtual Reality Shopping Apps, Augmented Reality Furniture Apps, 360 Product Spins, and 3D Furniture Modeling Services.
WorldViz is revolutionizing how people share information. Their immersive collaboration solutions empower businesses with new methods for sales & marketing, training, and visualization. WorldViz is in a unique position to take advantage of the imminent massive demand for 3D applications. Their offerings include Virtual Reality Hardware, Virtual Reality Software, Virtual Reality Tools, Virtual Training, Simulation Solutions & Installation, Virtual Reality Designing, and Interactive Education.
Jaunt Inc. specifies their major offering areas as XR Cast, Machine Learning, Spatial Computing. They have been at the forefront of developing technology to understand and create immersive content experiences. Using machine learning and spatial computing, they are enabling the next generation of AR experiences.
Cyberith GmbH develops a line of patent-pending, award-winning virtual reality solutions that deliver a fully immersive virtual experience. These solutions include input and feedback hardware and software components that enable users to interact with virtual environments and also address the issue of motion sickness, especially in first person applications.
Virtalis Limited is a Virtual Reality (VR) and advanced visualization company, providing VR software solutions to understand information and data, interact with it and to foster communication between designers, manufacturers, trainers, marketers and senior management. Virtalis specifies its major offerings as Visionary Render & GeoVisionary.
Sixense Entertainment designed the ideal control platform for interacting intuitively with digital media in homes worldwide. Building on their ultra-precise motion tracking hardware technology they have created a software development platform for all motion input devices to deliver superior solutions for gaming, fitness, 3DTV control, and other interactive media. Sixense specifies its major offerings as hardware and software for the Full-Presence System.
The report goes further to offer estimations derived from the various forms of analysis. Market Research News’ analysts evaluate the cost, market share, opportunities for growth, market sizing, and supply chains to further elaborate on the findings in Zion’s report.
The report also offers insight into products, end-users, applications, and other facets of the market. This could assist potential buyers, including government agencies, in understanding how the products these companies are offering could further specific initiatives.
Market Research provides a comprehensive guide on reasons to purchase access to the report –– see more here.